Standing at the shore I wasn’t sure if I was looking at barriers or strategically-placed boulders that were meant to break tides. They weren’t obstructive to the setting sun but they definitely stole the focus, robbing the limelight of a star. It was a strange scene, some dozen ominous forms, sitting somewhere in the middle of an empty beach at low tide. A curious mind wanders and, as always, I wander with it towards the unknown. As I drew closer, I could slowly make out the shapes. Color began to take form and that form was consistent between them all. They were lobster traps, side by side, in three neat lines. Someone had probably just set them up, anticipating the night tide.
I learned about lobster traps from Runescape, actually. It was by no means an accurate depiction of using the actual things. My character would crouch down, knees on the dock, dunk a cage much too small into a whirlpool (a whirlpool indicated there was something to fish), shimmy it — a little left and little right — and then stand back up within a couple seconds. It was labor intensive and looked much more like panning for gold while breaking your knees. Anyways, I’d fish for a ton of lobsters, cook them in a fire (which was also on you knees), and sell them off to people who bought hundreds and thousands at a time who needed them for HP, fighting high-level creatures. It’s funny how characters could pack away 20+ lobsters and eat them in an instant even with shell on and all. I wish lobster was that easy to eat in real life.
There were a bunch of cages, piled high in front of a lighthouse and a sign advertising that they were being sold for $5. What’s up with that? $5 is less than the cost of a McLobster. I wonder if it’s easy to use. Venture out when it’s low tide and when the diurnal tides cycle through, you come back to a cage full of lobsters?